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¡Hola! Quería compartir este extracto del libro Moving animation. A history of computer animation. Tom Sito. (2013) The Conquest of Hollywood, pages 261-262:

"Apple had made Jobs rich, but Pixar made him a billionaire. Ed Catmull, the soft-spoken research scientist from Utah, admitted he found all this success a bit daunting. “ I felt a little lost after the success of Toy Story . I took a year to think about it. ” Oscar Wilde had said that when the Gods wish to punish us, they give us what we want. Now that they had conquered the mountain and established CG animation as a viable platform for the creation of theatrical features, what was next? “ Organizations are inherently unstable, ” Catmull thought. “ Nothing stays the same. I realized the next goal was to create a culture that is sustainable. That can go on after John [Lasseter] and me. ” Since Toy Story, Pixar has turned out one successful CG-animated movie after another, an unprecedented string of hits: A Bug ’ s Life (1998), Toy Story 2 (1999), Monsters, Inc. (2001), Finding Nemo (2003), The Incredibles (2004), Cars (2006), Wall-E (2008), Up (2009), and Toy Story 3 (2010). Pixar ’ s momentum continued even with the loss over the years of some key personnel. Alvy Ray Smith had left the company before Toy Story. Master animator Glenn McQueen died in 2002 of acute melanoma, Ralph Guggenheim left in 1997 to start his own company, and story department guru Joe Ranft was killed in a tragic car accident in 2005. Steve Jobs passed away in 2011 after a long battle with pancreatic cancer. Yet the system Pixar built has endured and could not be crippled by the loss of any one person. Perhaps that is the greatest creation one could hope to make. Catmull said, “ Pixar turned out ten hit films in a row, and I lived through all of it. I still find it mystifying. ”

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